"Smart PM city" game development for educational purposes

dc.contributor.authorKontsevyi, Vladyslav
dc.contributor.authorVasiuk, Artem
dc.date.accessioned2025-07-07T09:04:39Z
dc.date.issued2024
dc.description.abstractThe article examines the peculiarities of using games in the educational process and analyzes the relevant literature. The main stages of the implementation of the board game "Smart PM city", developed at the department of project management of the Kyiv national university of civil engineering and architecture, are described. The game is aimed at developing cognitive, social skills and knowledge in the field of project management. Implementation includes defining educational goals, developing a game based on educational material, adapting it to the educational process, instructing participants and reflection after the game. The effectiveness of the game is evaluated through observation, testing and surveying of students, with subsequent adjustments.
dc.identifier.citationKontsevyi V. "Smart PM city" game development for educational purposes / V. Kontsevyi, A. Vasiuk // Build-Master-Class-2024 : International scientific–practical conferenceof young scientists, Kyiv, 05-07 november 2024 / Kyiv national university of construction and architecture (KNUCA); chief editor: V. I. Skochko. – Kyiv : KNUCA, 2024. - С. 369 – 370. – Bibliogr. : 5 titl.
dc.identifier.issn978-617-520-936-3
dc.identifier.urihttps://repositary.knuba.edu.ua/handle/123456789/15848
dc.language.isoen
dc.publisherКНУБА
dc.subjectgamification
dc.subjectcurriculum
dc.subjectcognitive skills
dc.subjectproject management
dc.subjectlearning
dc.title"Smart PM city" game development for educational purposes
dc.typeArticle

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